The order of the numbers Hot Fat Tall Short. If you limit the ranges so the engine is unable to create a 100% morph, the game will crash. This means at any point a character is 20% Hot, 30% Fat, 40% Tall and 10% Short, or any combination of those percentages that always adds up to 100%. From this morph range, the engine then creates random characters within the range you specified, that always add up to 1 (100%). All characters have to be either female or male (AIMaleCharacterData).Įvery character in our game is made up of four characters and this is where you set the morph range. I will know go through each piece and explain how they work.ĬharacterBlock0 = "AIFemaleCharacterData" This is the start of a datablock that creates a character or group of characters in the game. This Datablock can be used as a base to create other generic girl characters.ĭatablock CharacterGenData(templateWhiteChick) Once you have the file open, scroll to the very bottom of the file and look for the below code:
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We suggest opening the file in the free program call Notepad++ that can be downloaded from the following link:
![bonetown indian bonetown indian](https://steamlists.com/wp-content/uploads/2021/07/11_BoneTown-WIP-Guide-All-Collectible-Maps-Rewards-steamlists-com.png)
Now that you have that file created, open the file located below, and we will copy some content out of it into your newly created file.Ĭ:\Program Files (x86)\Steam\steamapps\common\BoneTown\game\codeFiles\datablocks\characterGenData\characterGen_SpecialGIRLS.cs
![bonetown indian bonetown indian](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/apps/288080/602da6f1c9b2a757b748ef03a7c1fc331365bd47.jpg)
Ĭ:\Users\YOUR USER NAME\Documents\BoneTownWorkshop\AllHotBeachMOD\content\game\mods\AllHotBeachMod_Datablocks.cs We will make that file in the below location and name it AllHotBeachMod_Datablocks.cs.
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So now you should have a folder structure that looks like this:Ĭ:\Users\YOUR USER NAME\Documents\BoneTownWorkshop\AllHotBeachMOD\content.įor this Mod, we are going to start by creating a new file that we are going to use to store all of our code for the new character we are creating.
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Once you have created the folder for your Mod, create one last folder called “content.” The actual ‘content’ of the Mod will be stored here. If you are planning on making more than one Mod, we suggest you then make a folder within the Workshop folder for each specific Mod you want to make. So that’s a new folder at the below location:Ĭ:\Users\YOUR USER NAME\Documents\BoneTownWorkshop We suggest creating a new folder in the Documents Folder for your BoneTown Workshop information. STEP 3: Set up a folder where you are going to put all the files you want in your Mod. These files are separated from the rest of the game because if they were included in the correct folder structure, they would be compiled when you run the game, and any updates we do to those files will be erased because of the un-updated files in this mod. The file structure withing the codeFiles folder will mirror the file structure within the game folder it is in.
![bonetown indian bonetown indian](https://i.ytimg.com/vi/1C63XLwbSaw/hqdefault.jpg)
They will be stored in the below directory:Ĭ:\Program Files (x86)\Steam\steamapps\common\BoneTown\game\codeFiles This Mod will give you all of the raw code files that you can use to create your mods. STEP 2: To do code mods, you first need to subscribe to the Code File Mod, that can be found at the below address: To do this, we are going to overwrite CGen files as well as Mission files to create the character and then put them in the game. Replace a type of character in the game with a new type (replace all rockers with a new type of character you created).įor this example, we are going to create a Mod that turns all of the girls in Missionary Beach into a new type of all hot girl we create. Replace a specific character in the game with a new character (make Uzi your own character).
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STEP 1: Deciding what Mod (short for modified files) you want to create.īelow are the type of things you can do by altering the Character Generator within BoneTown: The Second Coming Edition:Ĭreate a specific character who always looks the sameĬreate a type of character who can look many different ways
![bonetown indian bonetown indian](https://i.ytimg.com/vi/cjhYQfn_UTs/maxresdefault.jpg)
The specific focus of this Mod will be making a character in the Character Generator (CGen for short) and then putting that new character or type of character in the game. The following instructions will run you through the process of creating and uploading your own BoneTown Workshop Mod for the whole community to use. The BoneTown Workshop allows users to modify and share files for BoneTown: The Second Coming Edition, changing the experience in the game.